>
> What exactly are the parameters to glGetTextureSubImage() that hits this?
It's actually a call to glGetnTexImage
#4 0x772ce215 in get_tex_depth (ctx=0x9d03d0, dimensions=2,
xoffset=0, yoffset=0, zoffset=0, width=65, height=1, depth=40,
format=6402, type=5125,
pixels=0xe32a10, tex
On 10/27/2015 08:26 PM, Dave Airlie wrote:
From: Dave Airlie
since 1ad305b612f389fb04c6d51847427d5ec72fae03
Brian Paul
Date: Tue Jul 21 18:35:38 2015 -0600
mesa: plumb offset/size parameters through GetTexSubImage code
I found this testing virgl which exercises a bunch of these
in it'
On Tue, Oct 27, 2015 at 10:26 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> since 1ad305b612f389fb04c6d51847427d5ec72fae03
> Brian Paul
> Date: Tue Jul 21 18:35:38 2015 -0600
>
> mesa: plumb offset/size parameters through GetTexSubImage code
>
> I found this testing virgl which exercises
From: Dave Airlie
since 1ad305b612f389fb04c6d51847427d5ec72fae03
Brian Paul
Date: Tue Jul 21 18:35:38 2015 -0600
mesa: plumb offset/size parameters through GetTexSubImage code
I found this testing virgl which exercises a bunch of these
in it's fallbacks.
Signed-off-by: Dave Airlie
---