> > What exactly are the parameters to glGetTextureSubImage() that hits this?
It's actually a call to glGetnTexImage #4 0x00007ffff72ce215 in get_tex_depth (ctx=0x9d03d0, dimensions=2, xoffset=0, yoffset=0, zoffset=0, width=65, height=1, depth=40, format=6402, type=5125, pixels=0xe32a10, texImage=0x995d30) at main/texgetimage.c:96 #5 0x00007ffff72cf62c in _mesa_GetTexSubImage_sw (ctx=0x9d03d0, xoffset=0, yoffset=0, zoffset=0, width=65, height=40, depth=1, format=6402, type=5125, pixels=0xe32a10, texImage=0x995d30) at main/texgetimage.c:746 #6 0x00007ffff740bb86 in _mesa_meta_GetTexSubImage (ctx=0x9d03d0, xoffset=0, yoffset=0, zoffset=0, width=65, height=40, depth=1, format=6402, type=5125, pixels=0xe32a10, texImage=0x995d30) at drivers/common/meta.c:3236 #7 0x00007ffff760a93c in intel_get_tex_sub_image (ctx=0x9d03d0, xoffset=0, yoffset=0, zoffset=0, width=65, height=40, depth=1, format=6402, type=5125, pixels=0xe32a10, texImage=0x995d30) at intel_tex_image.c:508 #8 0x00007ffff72d0a65 in get_texture_image (ctx=0x9d03d0, texObj=0x9be130, target=35864, level=0, xoffset=0, yoffset=0, zoffset=0, width=65, height=40, depth=1, format=6402, type=5125, pixels=0xe32a10, caller=0x7ffff76ec243 "glGetnTexImageARB") at main/texgetimage.c:1342 Is the backtrace. > zoffset should always be zero for TEXTURE_1D_ARRAY, so I think we should be > assigning zoffset = yoffset for the 1D array case, as we do in > get_tex_rgba_uncompressed(). > > Also, there's several other functions, like get_tex_depth_stencil(), > get_tex_stencil(), etc. that would seem to need similar y/z height/depth > translation for 1D_ARRAY. In fact, maybe this should all be done in > _mesa_GetTexSubImage_sw() before any of these functions are called. > > Do you have time to look into that? I'll see if I can write a piglit for it, as using virgl is a bit of overhead. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev