On 12/18/2013 01:01 AM, Dave Airlie wrote:
From: Dave Airlie
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Signed-off-by: Dave Airlie
---
src/mesa/state_tracker/st_program.c | 5 +
1 file changed, 5 insertions(+)
diff --gi
From: Dave Airlie
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Signed-off-by: Dave Airlie
---
src/mesa/state_tracker/st_program.c | 5 +
1 file changed, 5 insertions(+)
diff --git a/src/mesa/state_tracker/st_program.c
b/src/