Re: [Mesa-dev] [PATCH] st_glsl_to_tgsi: add support for prim id fragment shader input

2013-12-18 Thread Brian Paul
On 12/18/2013 01:01 AM, Dave Airlie wrote: From: Dave Airlie For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Signed-off-by: Dave Airlie --- src/mesa/state_tracker/st_program.c | 5 + 1 file changed, 5 insertions(+) diff --gi

[Mesa-dev] [PATCH] st_glsl_to_tgsi: add support for prim id fragment shader input

2013-12-18 Thread Dave Airlie
From: Dave Airlie For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Signed-off-by: Dave Airlie --- src/mesa/state_tracker/st_program.c | 5 + 1 file changed, 5 insertions(+) diff --git a/src/mesa/state_tracker/st_program.c b/src/