On 12/18/2013 01:01 AM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Signed-off-by: Dave Airlie <airl...@redhat.com>
---
src/mesa/state_tracker/st_program.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/state_tracker/st_program.c
b/src/mesa/state_tracker/st_program.c
index f010e18..0db8af2 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -563,6 +563,11 @@ st_translate_fragment_program(struct st_context *st,
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
+ case VARYING_SLOT_PRIMITIVE_ID:
+ input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
case VARYING_SLOT_CLIP_DIST0:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 0;
Reviewed-by: Brian Paul <bri...@vmware.com>
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