Re: [Mesa-dev] [PATCH] radv/gfx9: do not load VGPR1 when GS uses points or lines

2018-01-08 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Fri, Jan 5, 2018 at 5:26 PM, Samuel Pitoiset wrote: > VGPR1 is only needed for topology that needs 3 offsets like > triangles or quads. > > Signed-off-by: Samuel Pitoiset > --- > src/amd/vulkan/radv_shader.c | 4 +++- > 1 file changed, 3 insertions(+), 1 delet

[Mesa-dev] [PATCH] radv/gfx9: do not load VGPR1 when GS uses points or lines

2018-01-05 Thread Samuel Pitoiset
VGPR1 is only needed for topology that needs 3 offsets like triangles or quads. Signed-off-by: Samuel Pitoiset --- src/amd/vulkan/radv_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 31879805ae..a8d