Reviewed-by: Bas Nieuwenhuizen
On Fri, Jan 5, 2018 at 5:26 PM, Samuel Pitoiset
wrote:
> VGPR1 is only needed for topology that needs 3 offsets like
> triangles or quads.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/vulkan/radv_shader.c | 4 +++-
> 1 file changed, 3 insertions(+), 1 delet
VGPR1 is only needed for topology that needs 3 offsets like
triangles or quads.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_shader.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 31879805ae..a8d