Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
On Fri, Jan 5, 2018 at 5:26 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > VGPR1 is only needed for topology that needs 3 offsets like > triangles or quads. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_shader.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c > index 31879805ae..a8d263d817 100644 > --- a/src/amd/vulkan/radv_shader.c > +++ b/src/amd/vulkan/radv_shader.c > @@ -421,8 +421,10 @@ radv_fill_shader_variant(struct radv_device *device, > gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. > */ > else if (info->uses_prim_id) > gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. > */ > + else if (variant->info.gs.vertices_in >= 3) > + gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 > */ > else > - gs_vgpr_comp_cnt = 1; /* TODO: use input_prim */ > + gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 > */ > > /* TODO: Figure out how many we actually need. */ > variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt); > -- > 2.15.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev