On Tue, Oct 20, 2015 at 5:26 PM, Ilia Mirkin wrote:
> On Sat, Oct 17, 2015 at 9:09 AM, Marek Olšák wrote:
>> + /* This is not needed if state trackers set last_layer correctly. */
>> + if (state->target == PIPE_TEXTURE_1D ||
>> + state->target == PIPE_TEXTURE_2D ||
>> +
On Sat, Oct 17, 2015 at 9:09 AM, Marek Olšák wrote:
> + /* This is not needed if state trackers set last_layer correctly. */
> + if (state->target == PIPE_TEXTURE_1D ||
> + state->target == PIPE_TEXTURE_2D ||
> + state->target == PIPE_TEXTURE_RECT ||
> + s
On Tue, Oct 20, 2015 at 9:42 AM, Michel Dänzer wrote:
> On 17.10.2015 22:09, Marek Olšák wrote:
>> From: Marek Olšák
>>
>> All tests pass. We don't need to do much - just set CUBE if the view
>> target is CUBE or CUBE_ARRAY, otherwise set the resource target.
>>
>> The reason this is so simple ca
On 17.10.2015 22:09, Marek Olšák wrote:
> From: Marek Olšák
>
> All tests pass. We don't need to do much - just set CUBE if the view
> target is CUBE or CUBE_ARRAY, otherwise set the resource target.
>
> The reason this is so simple can be that texture instructions
> have a greater effect on the
On Sat, Oct 17, 2015 at 6:45 PM, Laurent Carlier wrote:
> Le Saturday 17 October 2015, 15:09:13 Marek Olšák a écrit :
>> From: Marek Olšák
>>
>> All tests pass. We don't need to do much - just set CUBE if the view
>> target is CUBE or CUBE_ARRAY, otherwise set the resource target.
>>
>> The reaso
Le Saturday 17 October 2015, 15:09:13 Marek Olšák a écrit :
> From: Marek Olšák
>
> All tests pass. We don't need to do much - just set CUBE if the view
> target is CUBE or CUBE_ARRAY, otherwise set the resource target.
>
> The reason this is so simple can be that texture instructions
> have a g
From: Marek Olšák
All tests pass. We don't need to do much - just set CUBE if the view
target is CUBE or CUBE_ARRAY, otherwise set the resource target.
The reason this is so simple can be that texture instructions
have a greater effect on the target than the sampler view.
Thanks Glenn for the p