On 10/17/2015 08:08 PM, Ilia Mirkin wrote:
This seems surprising... could I convince you to trace a test that
executes both a graphics and compute pipeline, which both use
(different) uniforms?
I'm convinced because this seems to be a bit weird for me too.
Anyways, this patch is fine for n
This seems surprising... could I convince you to trace a test that
executes both a graphics and compute pipeline, which both use
(different) uniforms?
Anyways, this patch is fine for now, this is Reviewed-by: Ilia Mirkin
On Sat, Oct 17, 2015 at 12:19 PM, Samuel Pitoiset
wrote:
> It looks like b
It looks like binding a constant buffer on compute overwrites the 3D
state. To avoid that, we already re-bind all the 3D constant buffers
after launching a compute grid but this is not enough.
Binding the constant buffer of input parameters for the compute state at
initialization corrupts the 3D c