Re: [Mesa-dev] [PATCH] meta: Call glObjectLabel before linking.

2014-07-01 Thread Jordan Justen
Reviewed-by: Jordan Justen On Mon, Jun 30, 2014 at 5:55 PM, Kenneth Graunke wrote: > i965 precompiles shaders at link time, and prints a disassembly if > INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders > were showing up as "unnamed" since we hadn't set a name prior to > l

Re: [Mesa-dev] [PATCH] meta: Call glObjectLabel before linking.

2014-06-30 Thread Matt Turner
Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [PATCH] meta: Call glObjectLabel before linking.

2014-06-30 Thread Kenneth Graunke
i965 precompiles shaders at link time, and prints a disassembly if INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders were showing up as "unnamed" since we hadn't set a name prior to linking. Signed-off-by: Kenneth Graunke --- src/mesa/drivers/common/meta.c | 2 +- 1 file ch