Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
On Mon, Jun 30, 2014 at 5:55 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > i965 precompiles shaders at link time, and prints a disassembly if > INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders > were showing up as "unnamed" since we hadn't set a name prior to > linking. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/common/meta.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index 1a2e453..89d2d75 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -217,6 +217,7 @@ _mesa_meta_compile_and_link_program(struct gl_context > *ctx, > fs_source); > > *program = _mesa_CreateProgram(); > + _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); > _mesa_AttachShader(*program, fs); > _mesa_DeleteShader(fs); > _mesa_AttachShader(*program, vs); > @@ -224,7 +225,6 @@ _mesa_meta_compile_and_link_program(struct gl_context > *ctx, > _mesa_BindAttribLocation(*program, 0, "position"); > _mesa_BindAttribLocation(*program, 1, "texcoords"); > _mesa_meta_link_program_with_debug(ctx, *program); > - _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); > > _mesa_UseProgram(*program); > } > -- > 2.0.0 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev