Kenneth
Thank you for the commit info. Please consider this patch abandoned.
On Thu, Dec 22, 2016 at 11:50 AM, Kenneth Graunke
wrote:
> On Thursday, December 22, 2016 10:47:46 AM PST Haixia Shi wrote:
> > Hello Mesa-Dev:
> >
> > To give you some background, we are observing that mask values get
On Thursday, December 22, 2016 10:47:46 AM PST Haixia Shi wrote:
> Hello Mesa-Dev:
>
> To give you some background, we are observing that mask values getting
> converted to -1 when running multiple dEQP-GLES31 tests in sequence.
>
> There's already a previous commit
> (b8b1d83c71fd148d2fd84afdc20
Hello Mesa-Dev:
To give you some background, we are observing that mask values getting
converted to -1 when running multiple dEQP-GLES31 tests in sequence.
There's already a previous commit
(b8b1d83c71fd148d2fd84afdc20c0aa367114f92) that attempted to address the
test failures by initializing all
Since the maximum supported precision for stencil buffers is 8 bits, we
should set bits 8:31 in the input mask values to zero.
The problem is that dEQP tests intentionally call glStencilFunc() with mask
values of ~0U (0xU) which overflows to -1 when converted to signed
integer by glGet* AP