Kenneth Thank you for the commit info. Please consider this patch abandoned.
On Thu, Dec 22, 2016 at 11:50 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Thursday, December 22, 2016 10:47:46 AM PST Haixia Shi wrote: > > Hello Mesa-Dev: > > > > To give you some background, we are observing that mask values getting > > converted to -1 when running multiple dEQP-GLES31 tests in sequence. > > > > There's already a previous commit > > (b8b1d83c71fd148d2fd84afdc20c0aa367114f92) that attempted to address the > > test failures by initializing all stencil values to 0xFF. > > > > However, the test still fails when running all > > dEQP-GLES3.functional.state_query.integers#stencil_*_getfloat tests > > sequentially. > > > > Apparently the test sets mask values to 0xffffffffU using glStencilFunc() > > API, and this overwrites the 0xFF initial value. Therefore I would > propose > > that we sanitize all input stencil mask values. > > > > Thanks, > > Haixia > > Hi Haixia, > > I believe I already fixed these a couple days ago in commit > 37d63b50b196afe61b4d7c33b1118a49a5e1e13f. > > --Ken >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev