On 08/09/2014 10:54 AM, Kenneth Graunke wrote:
> The lower_vertex_id pass converts uses of the gl_VertexID system value
> to the gl_BaseVertex and gl_VertexIDMESA system values. Since
> gl_VertexID is no longer accessed, it would not be considered active.
>
> Of course, it should be, since the sh
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values. Since
gl_VertexID is no longer accessed, it would not be considered active.
Of course, it should be, since the shader uses gl_VertexID.
v2: Move the var->name dereferenc