On 19 December 2012 16:36, Ian Romanick wrote:
> On 12/19/2012 01:07 PM, Paul Berry wrote:
>
>> Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only
>> valid for user-created framebuffer objects. However, the spec is
>> quite clear that is should also be valid for the default frameb
On 12/19/2012 01:07 PM, Paul Berry wrote:
Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only
valid for user-created framebuffer objects. However, the spec is
quite clear that is should also be valid for the default framebuffer.
From section 18.2.1 ("Obtaining Pixels from the Fram
Paul Berry writes:
> Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only
> valid for user-created framebuffer objects. However, the spec is
> quite clear that is should also be valid for the default framebuffer.
> From section 18.2.1 ("Obtaining Pixels from the Framebuffer") of the
Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only
valid for user-created framebuffer objects. However, the spec is
quite clear that is should also be valid for the default framebuffer.
>From section 18.2.1 ("Obtaining Pixels from the Framebuffer") of the
GL 4.3 spec:
"When REA