On 19 December 2012 16:36, Ian Romanick <i...@freedesktop.org> wrote:
> On 12/19/2012 01:07 PM, Paul Berry wrote: > >> Previously, Mesa code assumed that glReadBuffer(GL_NONE) was only >> valid for user-created framebuffer objects. However, the spec is >> quite clear that is should also be valid for the default framebuffer. >> From section 18.2.1 ("Obtaining Pixels from the Framebuffer") of the >> GL 4.3 spec: >> >> "When READ_FRAMEBUFFER_BINDING is zero, i.e. the default >> framebuffer, src must be one of the values listed in table 17.4, >> including NONE." >> >> Similar language exists in the GLES 3.0 spec, and in desktop GL all >> the way back to ARB_framebuffer_object. >> >> Partially fixes GLES3 conformance test "CoverageES30.test". >> > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > Candidate for stable branches? Yes, good point. I'll add that annotation before I push it. > > > --- >> src/mesa/main/buffers.c | 4 ++-- >> 1 file changed, 2 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c >> index 76f0d46..d10a573 100644 >> --- a/src/mesa/main/buffers.c >> +++ b/src/mesa/main/buffers.c >> @@ -532,8 +532,8 @@ _mesa_ReadBuffer(GLenum buffer) >> if (MESA_VERBOSE & VERBOSE_API) >> _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(** >> buffer)); >> >> - if (_mesa_is_user_fbo(fb) && buffer == GL_NONE) { >> - /* This is legal for user-created framebuffer objects */ >> + if (buffer == GL_NONE) { >> + /* This is legal--it means that no buffer should be bound for >> reading. */ >> srcBuffer = -1; >> } >> else { >> >> >
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