On Tue, Nov 17, 2015 at 4:00 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> For the case where we convert a double to an int, we should
> round the same as we do for floats.
>
> This fixes GL41-CTS.gpu_shader_fp64.state_query
>
> Signed-off-by: Dave Airlie
> ---
> src/mesa/main/uniform_query.cp
From: Dave Airlie
For the case where we convert a double to an int, we should
round the same as we do for floats.
This fixes GL41-CTS.gpu_shader_fp64.state_query
Signed-off-by: Dave Airlie
---
src/mesa/main/uniform_query.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/