From: Dave Airlie <airl...@redhat.com> For the case where we convert a double to an int, we should round the same as we do for floats.
This fixes GL41-CTS.gpu_shader_fp64.state_query Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/main/uniform_query.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 083087d..cbf7062 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -437,7 +437,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, dst[didx].i = src[sidx].i ? 1 : 0; break; case GLSL_TYPE_DOUBLE: - dst[didx].i = *(double *)&src[sidx].f; + dst[didx].i = IROUND(*(double *)&src[sidx].f); break; default: assert(!"Should not get here."); -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev