- Original Message -
> On Mon, Jun 25, 2012 at 05:34:25AM -0700, Jose Fonseca wrote:
> > - Original Message -
> > > That capability requires integer handling and that's not yet
> > > active,
> > > ending with a failure in draw-non-instanced unless you force it
> > > on.
> > > See
On Mon, Jun 25, 2012 at 05:34:25AM -0700, Jose Fonseca wrote:
> - Original Message -
> > That capability requires integer handling and that's not yet active,
> > ending with a failure in draw-non-instanced unless you force it on.
> > See bug 51366.
> >
> > Frankly, I'd rather have that
- Original Message -
> That capability requires integer handling and that's not yet active,
> ending with a failure in draw-non-instanced unless you force it on.
> See bug 51366.
>
> Frankly, I'd rather have that patch rejected and integer/glsl 130
> capability activated instead. Ther
On 25.06.2012 08:37, Olivier Galibert wrote:
> That capability requires integer handling and that's not yet active,
> ending with a failure in draw-non-instanced unless you force it on.
> See bug 51366.
>
> Frankly, I'd rather have that patch rejected and integer/glsl 130
> capability activate
That capability requires integer handling and that's not yet active,
ending with a failure in draw-non-instanced unless you force it on.
See bug 51366.
Frankly, I'd rather have that patch rejected and integer/glsl 130
capability activated instead. There still are things missing, but
they most