----- Original Message ----- > On Mon, Jun 25, 2012 at 05:34:25AM -0700, Jose Fonseca wrote: > > ----- Original Message ----- > > > That capability requires integer handling and that's not yet > > > active, > > > ending with a failure in draw-non-instanced unless you force it > > > on. > > > See bug 51366. > > > > > > Frankly, I'd rather have that patch rejected and integer/glsl 130 > > > capability activated instead. There still are things missing, > > > but > > > they mostly have their own extension anyway. And the overall > > > picture > > > ain't so bad. > > > > I'm personally also more interested in seeing llvmpipe to get the > > missing features for GLSL 1.30 / OGL 3. > > > > What's the overall picture of llvmpipe w/ integer/glsl 130? That > > is, how many piglit tests go from skipped to passed/failed? > > To failed: > > precision-05.vert > link-mismatch-layout-02 > no-redeclaration-01.vert > feature-macro.vert > fs-exec-after-break > - general failures, everybody has them > > vs-clip-distance-bulk-assign > vs-clip-distance-inout-param > vs-clip-distance-out-param > vs-clip-distance-retval > - haven't checked what the problem is, softpipe has it right > > fs-isinf-vec2 > fs-isinf-vec3 > fs-isinf-vec4 > vs-isinf-vec2 > vs-isinf-vec3 > vs-isinf-vec4 > - test is iffy > > fs-texelFetch-2D > fs-texelFetchOffset-2D > - no texelFetch support yet > > fs-texture-sampler2dshadow-10 > fs-texture-sampler2dshadow-11 > - dunno what's going on, softpipe fails it too > > vs-attrib-ivec4-implied > vs-attrib-ivec4-precision > vs-attrib-uvec4-implied > vs-attrib-uvec4-precision > - use glVertexAttribIPointer, which is GL 3.0+ only > > vs-textureLod-miplevels > - issue with vertex shader invalidation when sampler mode changes > (as in, it's not done) > > vs-textureLod-miplevels-2 > - you know that one, it's nowhere near fixed yet (the softpipe > patch is awaiting review too :-) > > texel-offset-limits > - no limits defined in lp_screen.c, udnno whether texture() would > take it into account either > > To pass: > 1503 total, it seems, you can be sure I'm not going to list them :-)
Thanks for the summary. I think that the biggest missing feature is texelFetch -- once there's a patch for it I'm happy to advertise GLSL 1.30, and treat the rest as bugs. Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev