Ian Romanick writes:
> From: Ian Romanick
>
> There really isn't any point. There is no resource savings, and we have
> to do gymnastics in the driver to make it work.
Acked-by: Eric Anholt
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On 01/20/2013 09:16 PM, Kenneth Graunke wrote:
On 01/20/2013 05:49 PM, Ian Romanick wrote:
From: Ian Romanick
There really isn't any point. There is no resource savings, and we have
to do gymnastics in the driver to make it work.
There are also bad interactions with multisampling and OpenGL
On 01/20/2013 05:49 PM, Ian Romanick wrote:
From: Ian Romanick
There really isn't any point. There is no resource savings, and we have
to do gymnastics in the driver to make it work.
There are also bad interactions with multisampling and OpenGL ES 3.0.
In ES3, a multisample-to-singlesample bl
From: Ian Romanick
There really isn't any point. There is no resource savings, and we have
to do gymnastics in the driver to make it work.
There are also bad interactions with multisampling and OpenGL ES 3.0.
In ES3, a multisample-to-singlesample blit must have identical source
and destination