From: Ian Romanick <ian.d.roman...@intel.com> There really isn't any point. There is no resource savings, and we have to do gymnastics in the driver to make it work.
There are also bad interactions with multisampling and OpenGL ES 3.0. In ES3, a multisample-to-singlesample blit must have identical source and destination format. This means a multisample RGBA8 to singlesample RGB8 (window) blit will generate an error. Also in ES3, RGB8 is not a renderable format. This means that the application CANNOT make an RGB8 multisample renderbuffer. As a result, if an application gets an RGB8 window and wants to do multisample FBO rendering, it will probably break. "Fixes" gles3conform framebuffer_blit_functionality_multisampled_to_singlesampled_blit test on RGB8 visuals. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- There are a couple alternative ways to fix this problem, but they all involve a lot more owrk with little imaginable benefit. We should also add a piglit test that checks that there are no RGB8 visuals that are marked as conformant and ES3 capable. src/mesa/drivers/dri/intel/intel_screen.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 347b3dd..8609572 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -906,7 +906,6 @@ intel_screen_make_configs(__DRIscreen *dri_screen) { static const gl_format formats[3] = { MESA_FORMAT_RGB565, - MESA_FORMAT_XRGB8888, MESA_FORMAT_ARGB8888 }; -- 1.7.11.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev