On Mon, 2015-11-23 at 14:03 -0800, Ian Romanick wrote:
> On 11/23/2015 02:01 PM, Ian Romanick wrote:
> > On 11/23/2015 10:54 AM, Jason Ekstrand wrote:
> >> This fixes a regression introduced in b1a83b5d1 that caused basically all
> >> shaders to fail to compile on 32-bit platforms.
> >
> > Here's
On Mon, Nov 23, 2015 at 10:54 AM, Jason Ekstrand wrote:
> This fixes a regression introduced in b1a83b5d1 that caused basically all
> shaders to fail to compile on 32-bit platforms.
>
> Reported-by: Mark Janes
> Cc: Matt Turner
> ---
> src/mesa/drivers/dri/i965/brw_inst.h | 4 ++--
> 1 file cha
On 11/23/2015 02:01 PM, Ian Romanick wrote:
> On 11/23/2015 10:54 AM, Jason Ekstrand wrote:
>> This fixes a regression introduced in b1a83b5d1 that caused basically all
>> shaders to fail to compile on 32-bit platforms.
>
> Here's the part from the b1a83b5d1 commit message that makes me sad:
>
>
On 11/23/2015 10:54 AM, Jason Ekstrand wrote:
> This fixes a regression introduced in b1a83b5d1 that caused basically all
> shaders to fail to compile on 32-bit platforms.
Here's the part from the b1a83b5d1 commit message that makes me sad:
v2 (Iago)
- Replace ~0 by ~0ull
- Removed
This fixes a regression introduced in b1a83b5d1 that caused basically all
shaders to fail to compile on 32-bit platforms.
Reported-by: Mark Janes
Cc: Matt Turner
---
src/mesa/drivers/dri/i965/brw_inst.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri