Re: [Mesa-dev] [PATCH] i965: Use a minimum point width of 1.0.

2018-11-17 Thread Kenneth Graunke
Ah, that's probably where 0.125 comes from - 1/8th for 8x MSAA. Though we advertise 1.0 as the minimum MS point width, as well. I suppose we could try and advertise 0.125 as the minimum MSAA point width in GLES, and use 0.125 for MSAA and 1.0 for single sampled RTs. Advertising in GL is a bit won

Re: [Mesa-dev] [PATCH] i965: Use a minimum point width of 1.0.

2018-11-17 Thread Jason Ekstrand
Do smaller point sizes make sense when multisampling? On November 17, 2018 03:40:10 Kenneth Graunke wrote: We advertise 1.0 as the minimum point width size, and we probably ought to clamp gl_PointSize to the actual range we advertise ([1,255]). In particular, we don't seem to rasterize any po

[Mesa-dev] [PATCH] i965: Use a minimum point width of 1.0.

2018-11-17 Thread Kenneth Graunke
We advertise 1.0 as the minimum point width size, and we probably ought to clamp gl_PointSize to the actual range we advertise ([1,255]). In particular, we don't seem to rasterize any points if the shader outputs a point size smaller than 1.0, and that seems rather sketchy. This fixes Piglit's vs