Ah, that's probably where 0.125 comes from - 1/8th for 8x MSAA. Though we advertise 1.0 as the minimum MS point width, as well.
I suppose we could try and advertise 0.125 as the minimum MSAA point width in GLES, and use 0.125 for MSAA and 1.0 for single sampled RTs. Advertising in GL is a bit wonky, it only has "smooth point" limits, which are actually round points...but it kind of conflates smooth and multisampled... On Saturday, November 17, 2018 6:57:04 AM PST Jason Ekstrand wrote: > Do smaller point sizes make sense when multisampling? > > On November 17, 2018 03:40:10 Kenneth Graunke <kenn...@whitecape.org> wrote: > > > We advertise 1.0 as the minimum point width size, and we probably ought > > to clamp gl_PointSize to the actual range we advertise ([1,255]). In > > particular, we don't seem to rasterize any points if the shader outputs > > a point size smaller than 1.0, and that seems rather sketchy. > > > > This fixes Piglit's vs-point_size-zero test, which writes 0 for > > gl_PointSize and expects something to be rendered. However, that test > > may be technically incorrect - according to the OpenGL spec, "If the > > value written to gl_PointSize is less than or equal to zero, results are > > undefined." Presumably "undefined" includes "don't render any points". > > > > Of course, what the test expects is pretty /reasonable/ behavior, even > > if not mandatory, so we may as well do what it wants... > > --- > > src/mesa/drivers/dri/i965/genX_state_upload.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c > > b/src/mesa/drivers/dri/i965/genX_state_upload.c > > index 5acd0922922..0a0add97d80 100644 > > --- a/src/mesa/drivers/dri/i965/genX_state_upload.c > > +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c > > @@ -1547,7 +1547,7 @@ genX(upload_clip_state)(struct brw_context *brw) > > if (!brw_is_drawing_points(brw) && !brw_is_drawing_lines(brw)) > > clip.ViewportXYClipTestEnable = true; > > > > - clip.MinimumPointWidth = 0.125; > > + clip.MinimumPointWidth = 1.0; > > clip.MaximumPointWidth = 255.875; > > clip.MaximumVPIndex = viewport_count - 1; > > if (_mesa_geometric_layers(fb) == 0) > > -- > > 2.19.1 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > >
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