Kenneth Graunke writes:
> gl_texture_object's Target field is never a cube face enumeration, so
> target_to_target is just the identity function. Aptly named, at least.
>
> I verified this by putting an assert(!"ZOMG, CUBES!") in the cube face
> case, and running Piglit. Nothing ever hit it. B
Reviewed-by: Jordan Justen
On Fri, Feb 21, 2014 at 2:00 PM, Kenneth Graunke wrote:
> gl_texture_object's Target field is never a cube face enumeration, so
> target_to_target is just the identity function. Aptly named, at least.
>
> I verified this by putting an assert(!"ZOMG, CUBES!") in the cu
gl_texture_object's Target field is never a cube face enumeration, so
target_to_target is just the identity function. Aptly named, at least.
I verified this by putting an assert(!"ZOMG, CUBES!") in the cube face
case, and running Piglit. Nothing ever hit it. Beyond that, I
inspected the code in