Kenneth Graunke <kenn...@whitecape.org> writes: > gl_texture_object's Target field is never a cube face enumeration, so > target_to_target is just the identity function. Aptly named, at least. > > I verified this by putting an assert(!"ZOMG, CUBES!") in the cube face > case, and running Piglit. Nothing ever hit it. Beyond that, I > inspected the code in mesa/main. > > This could probably also be deleted from i915, but I haven't tested > there.
I feel like long ago there was something in teximage handling that used it, but that was at least back into the i915tex days. Reviewed-by: Eric Anholt <e...@anholt.net>
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