Matt Turner writes:
> On Tue, May 20, 2014 at 11:00 AM, Eric Anholt wrote:
>> Note that this covers the Begin/End rendering path, but not user vertex
>> arrays (so we can't drop copy_array_to_vbo_array() code). Improves
>> performance of isosurf GLVERTEX|TRIANGLES by 16.7506% +/- 4.98934%
>> (n
On Tue, May 20, 2014 at 11:00 AM, Eric Anholt wrote:
> Note that this covers the Begin/End rendering path, but not user vertex
> arrays (so we can't drop copy_array_to_vbo_array() code). Improves
> performance of isosurf GLVERTEX|TRIANGLES by 16.7506% +/- 4.98934%
> (n=20). No difference on opena
On 05/20/2014 11:00 AM, Eric Anholt wrote:
> Note that this covers the Begin/End rendering path, but not user vertex
> arrays (so we can't drop copy_array_to_vbo_array() code). Improves
> performance of isosurf GLVERTEX|TRIANGLES by 16.7506% +/- 4.98934%
> (n=20). No difference on openarena (n=10)
Note that this covers the Begin/End rendering path, but not user vertex
arrays (so we can't drop copy_array_to_vbo_array() code). Improves
performance of isosurf GLVERTEX|TRIANGLES by 16.7506% +/- 4.98934%
(n=20). No difference on openarena (n=10), which was why this was reverted
back in cbde27658