Kenneth Graunke writes:
> Is UST expressed in a particular unit? I thought it was just "monotonically
> increasing" but otherwise meaningless. At which point, our FPS would be
> "frames per...something?" :)
UST in GL's extension is not defined, but Present uses microseconds. As
this is all h
On Tuesday, October 28, 2014 11:12:40 AM Keith Packard wrote:
> Kenneth Graunke writes:
>
> > The code is cut-and-pasted from dri2_glx.c; we can't quite share it
> > because we have to use different structures.
>
> It might be fun to use the UST value provided in the
> PRESENT_COMPLETE_NOTIFY ev
Kenneth Graunke writes:
> The code is cut-and-pasted from dri2_glx.c; we can't quite share it
> because we have to use different structures.
It might be fun to use the UST value provided in the
PRESENT_COMPLETE_NOTIFY event instead of a local gettimeofday call? That
way you'd get the presentatio
Reviewed-by: Marek Olšák
Marek
On Tue, Oct 28, 2014 at 8:09 AM, Kenneth Graunke wrote:
> The code is cut-and-pasted from dri2_glx.c; we can't quite share it
> because we have to use different structures.
>
> Signed-off-by: Kenneth Graunke
> Cc: Keith Packard
> ---
> src/glx/dri3_glx.c | 35
The code is cut-and-pasted from dri2_glx.c; we can't quite share it
because we have to use different structures.
Signed-off-by: Kenneth Graunke
Cc: Keith Packard
---
src/glx/dri3_glx.c | 35 ++-
src/glx/dri3_priv.h | 6 +-
2 files changed, 39 insertions(+),