On Tuesday, October 28, 2014 11:12:40 AM Keith Packard wrote: > Kenneth Graunke <kenn...@whitecape.org> writes: > > > The code is cut-and-pasted from dri2_glx.c; we can't quite share it > > because we have to use different structures. > > It might be fun to use the UST value provided in the > PRESENT_COMPLETE_NOTIFY event instead of a local gettimeofday call? That > way you'd get the presentation time, rather than the time of the swap? > > Otherwise, this all seems fine to me > > Reviewed-by: Keith Packard <kei...@keithp.com>
I had been wondering if we could use that somehow. Is UST expressed in a particular unit? I thought it was just "monotonically increasing" but otherwise meaningless. At which point, our FPS would be "frames per...something?" :) --Ken
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