On 16/10/15 09:36, Iago Toral wrote:
> On Fri, 2015-10-16 at 09:10 +0200, Samuel Iglesias Gonsalvez wrote:
>> has_shader_storage_buffer_objects() returns true also if the OpenGL
>> context is 4.30 or ES 3.1.
>>
>> Previously, we were saying that all atomic*() GLSL builtin functions
>> for SSBOs w
On Fri, 2015-10-16 at 09:10 +0200, Samuel Iglesias Gonsalvez wrote:
> has_shader_storage_buffer_objects() returns true also if the OpenGL
> context is 4.30 or ES 3.1.
>
> Previously, we were saying that all atomic*() GLSL builtin functions
> for SSBOs were not available when OpenGL ES 3.1 context
Reviewed-by: Tapani Pälli
On 10/16/2015 10:10 AM, Samuel Iglesias Gonsalvez wrote:
has_shader_storage_buffer_objects() returns true also if the OpenGL
context is 4.30 or ES 3.1.
Previously, we were saying that all atomic*() GLSL builtin functions
for SSBOs were not available when OpenGL ES 3.1
has_shader_storage_buffer_objects() returns true also if the OpenGL
context is 4.30 or ES 3.1.
Previously, we were saying that all atomic*() GLSL builtin functions
for SSBOs were not available when OpenGL ES 3.1 context was in use.
Fixes 48 dEQP-GLES31 tests:
dEQP-GLES31.functional.ssbo.atomic.*