On Fri, 2015-10-16 at 09:10 +0200, Samuel Iglesias Gonsalvez wrote:
> has_shader_storage_buffer_objects() returns true also if the OpenGL
> context is 4.30 or ES 3.1.
> 
> Previously, we were saying that all atomic*() GLSL builtin functions
> for SSBOs were not available when OpenGL ES 3.1 context was in use.
> 
> Fixes 48 dEQP-GLES31 tests:
> 
> dEQP-GLES31.functional.ssbo.atomic.*

Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>

That said:

> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
> ---
>  src/glsl/builtin_functions.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index f0f6be2..aae25f8 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -403,7 +403,7 @@ shader_atomic_counters(const _mesa_glsl_parse_state 
> *state)
>  static bool
>  shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
>  {
> -   return state->ARB_shader_storage_buffer_object_enable;

shouldn't we set the above to true with GLES 3.1?

> +   return state->has_shader_storage_buffer_objects();
>  }
>  
>  static bool


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