This also probably explains why my max binding test for arrays of
arrays was failing on the Nvidia blob. Guess I should have looked into
that failure a little harder.
On Tue, 2015-06-23 at 00:22 -0400, Ilia Mirkin wrote:
> This fixes compilation failures in Dota 2 Reborn where a texture unit
> bin
Looks good to me as well.
Reviewed-by: Timothy Arceri
Since you already looking around in there did you want to take a look
at this patch:
http://lists.freedesktop.org/archives/mesa-dev/2015-June/086925.html
I submitted it earlier this month but no one seems to keen to review
it.
On Tue, 2015
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin
Reviewed-by: Chris Forbes
Tested-by: Nick Sarnie
Cc: "10.5 10.6"
---
src/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 in