This fixes compilation failures in Dota 2 Reborn where a texture unit binding point was used that was numerically higher than the max per stage.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Reviewed-by: Chris Forbes <chr...@ijw.co.nz> Tested-by: Nick Sarnie <commendsar...@gmail.com> Cc: "10.5 10.6" <mesa-sta...@lists.freedesktop.org> --- src/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 259e01e..8cb46be 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2086,7 +2086,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, * with an array of size N, all elements of the array from binding * through binding + N - 1 must be within this range." */ - unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits; + unsigned limit = ctx->Const.MaxCombinedTextureImageUnits; if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " -- 2.3.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev