On Monday, April 25, 2016 10:06:40 PM PDT Jamey Sharp wrote:
> OpenGL 4.5 Core Profile section 7.1, in the documentation for
> CompileShader, says: "Changing the source code of a shader object with
> ShaderSource does not change its compile status or the compiled shader
> code." (I haven't checked
On Tue, 2016-04-26 at 13:49 +0200, Ian Romanick wrote:
> On 04/26/2016 12:57 PM, Timothy Arceri wrote:
> >
> > On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote:
> > >
> > > On 04/26/2016 07:06 AM, Jamey Sharp wrote:
> > > >
> > > >
> > > > OpenGL 4.5 Core Profile section 7.1, in the docume
On 04/26/2016 12:57 PM, Timothy Arceri wrote:
> On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote:
>> On 04/26/2016 07:06 AM, Jamey Sharp wrote:
>>>
>>> OpenGL 4.5 Core Profile section 7.1, in the documentation for
>>> CompileShader, says: "Changing the source code of a shader object
>>> with
>
On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote:
> On 04/26/2016 07:06 AM, Jamey Sharp wrote:
> >
> > OpenGL 4.5 Core Profile section 7.1, in the documentation for
> > CompileShader, says: "Changing the source code of a shader object
> > with
> > ShaderSource does not change its compile stat
On 04/26/2016 07:06 AM, Jamey Sharp wrote:
> OpenGL 4.5 Core Profile section 7.1, in the documentation for
> CompileShader, says: "Changing the source code of a shader object with
> ShaderSource does not change its compile status or the compiled shader
> code." (I haven't checked older versions of
OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code." (I haven't checked older versions of the spec.)
According to Karol Herbst, the game "Di