Re: [Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-26 Thread Kenneth Graunke
On Monday, April 25, 2016 10:06:40 PM PDT Jamey Sharp wrote: > OpenGL 4.5 Core Profile section 7.1, in the documentation for > CompileShader, says: "Changing the source code of a shader object with > ShaderSource does not change its compile status or the compiled shader > code." (I haven't checked

Re: [Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-26 Thread Timothy Arceri
On Tue, 2016-04-26 at 13:49 +0200, Ian Romanick wrote: > On 04/26/2016 12:57 PM, Timothy Arceri wrote: > > > > On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote: > > > > > > On 04/26/2016 07:06 AM, Jamey Sharp wrote: > > > > > > > > > > > > OpenGL 4.5 Core Profile section 7.1, in the docume

Re: [Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-26 Thread Ian Romanick
On 04/26/2016 12:57 PM, Timothy Arceri wrote: > On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote: >> On 04/26/2016 07:06 AM, Jamey Sharp wrote: >>> >>> OpenGL 4.5 Core Profile section 7.1, in the documentation for >>> CompileShader, says: "Changing the source code of a shader object >>> with >

Re: [Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-26 Thread Timothy Arceri
On Tue, 2016-04-26 at 09:29 +0200, Ian Romanick wrote: > On 04/26/2016 07:06 AM, Jamey Sharp wrote: > > > > OpenGL 4.5 Core Profile section 7.1, in the documentation for > > CompileShader, says: "Changing the source code of a shader object > > with > > ShaderSource does not change its compile stat

Re: [Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-26 Thread Ian Romanick
On 04/26/2016 07:06 AM, Jamey Sharp wrote: > OpenGL 4.5 Core Profile section 7.1, in the documentation for > CompileShader, says: "Changing the source code of a shader object with > ShaderSource does not change its compile status or the compiled shader > code." (I haven't checked older versions of

[Mesa-dev] [PATCH] glShaderSource must not change compile status.

2016-04-25 Thread Jamey Sharp
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." (I haven't checked older versions of the spec.) According to Karol Herbst, the game "Di