On Monday, April 25, 2016 10:06:40 PM PDT Jamey Sharp wrote:
> OpenGL 4.5 Core Profile section 7.1, in the documentation for
> CompileShader, says: "Changing the source code of a shader object with
> ShaderSource does not change its compile status or the compiled shader
> code." (I haven't checked older versions of the spec.)
> 
> According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
> Edition" depends on this odd quirk of the spec. See:
> https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html
> 
> This patch, together with MESA_GL_VERSION_OVERRIDE=4.2, allows
> "Divinity" to start up successfully on i965, though rendering bugs
> remain.
> 
> Signed-off-by: Jamey Sharp <ja...@minilop.net>
> Cc: Karol Herbst <nouv...@karolherbst.de>
> ---
>  src/mesa/main/shaderapi.c | 1 -
>  1 file changed, 1 deletion(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index b28b5ce..fc2e885 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -949,7 +949,6 @@ shader_source(struct gl_shader *sh, const GLchar 
*source)
>     /* free old shader source string and install new one */
>     free((void *)sh->Source);
>     sh->Source = source;
> -   sh->CompileStatus = GL_FALSE;
>  #ifdef DEBUG
>     sh->SourceChecksum = _mesa_str_checksum(sh->Source);
>  #endif
> 

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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