Re: [Mesa-dev] [PATCH] drirc: set force_glsl_version for Alchemist's Awakening

2017-05-29 Thread Samuel Pitoiset
Yay! My request has been a win, game is fixed now. This patch is no longer needed. On 05/24/2017 09:05 PM, Marek Olšák wrote: Reviewed-by: Marek Olšák Marek On Wed, May 24, 2017 at 1:01 AM, Samuel Pitoiset wrote: A bunch of shaders are missing a version directive. This fixes the following

Re: [Mesa-dev] [PATCH] drirc: set force_glsl_version for Alchemist's Awakening

2017-05-24 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Wed, May 24, 2017 at 1:01 AM, Samuel Pitoiset wrote: > A bunch of shaders are missing a version directive. This fixes > the following compilation error and allows the game to launch. > > 0:43(28): error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.

[Mesa-dev] [PATCH] drirc: set force_glsl_version for Alchemist's Awakening

2017-05-23 Thread Samuel Pitoiset
A bunch of shaders are missing a version directive. This fixes the following compilation error and allows the game to launch. 0:43(28): error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required) Signed-off-by: Samuel Pitoiset --- src/mesa/drivers/dri/common/drirc | 4 1