A bunch of shaders are missing a version directive. This fixes the following compilation error and allows the game to launch.
0:43(28): error: cannot initialize uniform typeColor in GLSL 1.10 (GLSL 1.20 required) Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/mesa/drivers/dri/common/drirc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index d820462fad0..111b53646e9 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -151,5 +151,9 @@ TODO: document the other workarounds. <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> <option name="glsl_zero_init" value="true"/> </application> + + <application name="Alchemist's Awakening" executable="Alchemist"> + <option name="force_glsl_version" value="120" /> + </application> </device> </driconf> -- 2.13.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev