Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-12 Thread Roland Scheidegger
Am 12.10.2016 um 18:12 schrieb Marek Olšák: > On Wed, Oct 12, 2016 at 12:04 AM, wrote: >> From: Roland Scheidegger >> >> This should make the code more robust if a shader tries to use inputs which >> aren't defined by the vertex element layout (which usually shouldn't happen). >> >> No piglit ch

Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-12 Thread Marek Olšák
On Wed, Oct 12, 2016 at 12:04 AM, wrote: > From: Roland Scheidegger > > This should make the code more robust if a shader tries to use inputs which > aren't defined by the vertex element layout (which usually shouldn't happen). > > No piglit change. > --- > src/gallium/auxiliary/draw/draw_llvm.

Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-12 Thread Jose Fonseca
On 11/10/16 23:04, srol...@vmware.com wrote: From: Roland Scheidegger This should make the code more robust if a shader tries to use inputs which aren't defined by the vertex element layout (which usually shouldn't happen). No piglit change. --- src/gallium/auxiliary/draw/draw_llvm.c | 7

Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-11 Thread Roland Scheidegger
Am 12.10.2016 um 02:21 schrieb Kenneth Graunke: > On Wednesday, October 12, 2016 12:04:34 AM PDT srol...@vmware.com wrote: >> From: Roland Scheidegger >> >> This should make the code more robust if a shader tries to use inputs which >> aren't defined by the vertex element layout (which usually sho

Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-11 Thread Kenneth Graunke
On Wednesday, October 12, 2016 12:04:34 AM PDT srol...@vmware.com wrote: > From: Roland Scheidegger > > This should make the code more robust if a shader tries to use inputs which > aren't defined by the vertex element layout (which usually shouldn't happen). > > No piglit change. > --- > src/g

Re: [Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-11 Thread Brian Paul
On 10/11/2016 04:04 PM, srol...@vmware.com wrote: From: Roland Scheidegger This should make the code more robust if a shader tries to use inputs which aren't defined by the vertex element layout (which usually shouldn't happen). No piglit change. --- src/gallium/auxiliary/draw/draw_llvm.c |

[Mesa-dev] [PATCH] draw: initialize shader inputs

2016-10-11 Thread sroland
From: Roland Scheidegger This should make the code more robust if a shader tries to use inputs which aren't defined by the vertex element layout (which usually shouldn't happen). No piglit change. --- src/gallium/auxiliary/draw/draw_llvm.c | 7 +++ 1 file changed, 7 insertions(+) diff --gi