On 3 Dec 2016 4:40 pm, "Jason Ekstrand" wrote:
On Dec 3, 2016 8:27 AM, "Lionel Landwerlin" wrote:
That's on Haswell.
I'm not sure whether a 3d image with multiple layers makes sense, but
if it does, it should probably return different depth/layer pitch
values?
It does not. You can't have 3
On Dec 3, 2016 8:27 AM, "Lionel Landwerlin" wrote:
That's on Haswell.
I'm not sure whether a 3d image with multiple layers makes sense, but
if it does, it should probably return different depth/layer pitch
values?
It does not. You can't have 3D arrays. Haswell should probably return 0
for bot
That's on Haswell.
I'm not sure whether a 3d image with multiple layers makes sense, but
if it does, it should probably return different depth/layer pitch
values?
On Sat, 2016-12-03 at 08:22 -0800, Jason Ekstrand wrote:
> What hardware are you running on? Prior to sky lake, depth pitch
> makes so
What hardware are you running on? Prior to sky lake, depth pitch makes so
sense for us. On sky lake and above it should be exactly the same as array
pitch. One thing we should do is not report array pitch for 3D and maybe
report a depth pitch of zero on broadwell and earlier.
On Dec 3, 2016 7:5
With a 3d image of 2x2x3, vkGetImageSubresourceLayout currently reports :
VkSubresourceLayout = { offset = 0,
size = 160,
rowPitch = 16,
arrayPitch = 96,
depthPitch = 96 }
depthPitch should be 32.
Sig