On 11/26/2011 08:13 PM, Anuj Phogat wrote:
Hi Brian,
This is an updated patch to allow glTexImage2D with a depth component
cube map. Patch
was producing an expected ouput with depth-cube-map test (posted on
piglit mailing list).
But i'm getting an incorrect output since i updated my mesa branch
Hi Brian,
>> This is an updated patch to allow glTexImage2D with a depth component
>> cube map. Patch
>> was producing an expected ouput with depth-cube-map test (posted on
>> piglit mailing list).
>> But i'm getting an incorrect output since i updated my mesa branch
>> with git://anongit.freedesk
On 11/23/2011 05:14 PM, Anuj Phogat wrote:
From: Anuj Phogat
This is an updated patch to allow glTexImage2D with a depth component cube map.
Patch
was producing an expected ouput with depth-cube-map test (posted on piglit
mailing list).
But i'm getting an incorrect output since i updated my me
From: Anuj Phogat
This is an updated patch to allow glTexImage2D with a depth component cube map.
Patch
was producing an expected ouput with depth-cube-map test (posted on piglit
mailing list).
But i'm getting an incorrect output since i updated my mesa branch with
git://anongit.freedesktop.or
On 11/22/2011 03:34 PM, Anuj Phogat wrote:
> On Tue 22 Nov 2011 12:21:09 PM PST, Kenneth Graunke wrote:
>> On 11/22/2011 11:42 AM, Anuj Phogat wrote:
>> [snip]
>>> I agree. This is simpler to read and _mesa_is_cube_map_face() can
>>> be reused
>>> in mesa. Posting an updated patch with your sug
On Tue 22 Nov 2011 12:21:09 PM PST, Kenneth Graunke wrote:
On 11/22/2011 11:42 AM, Anuj Phogat wrote:
[snip]
I agree. This is simpler to read and _mesa_is_cube_map_face() can be reused
in mesa. Posting an updated patch with your suggestions.
> I haven't tested this so the logic might be
On 11/22/2011 01:21 PM, Kenneth Graunke wrote:
On 11/22/2011 11:42 AM, Anuj Phogat wrote:
[snip]
I agree. This is simpler to read and _mesa_is_cube_map_face() can be reused
in mesa. Posting an updated patch with your suggestions.
> I haven't tested this so the logic might be incorrect.
On 11/22/2011 11:42 AM, Anuj Phogat wrote:
[snip]
> I agree. This is simpler to read and _mesa_is_cube_map_face() can be reused
> in mesa. Posting an updated patch with your suggestions.
>
> > I haven't tested this so the logic might be incorrect.
> It worked as it is. Just defined a new funct
From: Anuj Phogat
Hi Brian,
>I think something like this would be simpler:
>
> @@ -1629,7 +1629,9 @@ texture_error_check( struct gl_context *ctx,
> target != GL_TEXTURE_2D_ARRAY &&
> target != GL_PROXY_TEXTURE_2D_ARRAY &&
> target != GL_TEXTURE_RECTANGLE_ARB &&
> - target != GL_PROXY_TEXT
On 11/21/2011 03:45 PM, anuj.pho...@gmail.com wrote:
From: Anuj Phogat
Thanks for the review comments. Here is the updated patch to allow depth
component cube maps in GL 3.0.
I'll post the piglit testcase for this patch in a separate e-mail.
Anuj
Signed-off-by: Anuj Phogat
---
src/mesa/main
From: Anuj Phogat
Thanks for the review comments. Here is the updated patch to allow depth
component cube maps in GL 3.0.
I'll post the piglit testcase for this patch in a separate e-mail.
Anuj
Signed-off-by: Anuj Phogat
---
src/mesa/main/teximage.c | 27 +--
1 file
On 11/16/2011 07:56 PM, Anuj Phogat wrote:
From: Anuj Phogat
Hi,
Here is a patch to allow glTexImage2D and glCopyTexImage2D with depth component
cubemap.
It is listed in mesa work queue with a label "CUBE1". I've tested the patch and
output looks visually correct.
Please review the fix and le
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Hash: SHA1
On 11/16/2011 07:56 PM, Anuj Phogat wrote:
> From: Anuj Phogat
>
> Hi,
>
> Here is a patch to allow glTexImage2D and glCopyTexImage2D with depth
> component cubemap.
> It is listed in mesa work queue with a label "CUBE1". I've tested the patch
> a
From: Anuj Phogat
Hi,
Here is a patch to allow glTexImage2D and glCopyTexImage2D with depth component
cubemap.
It is listed in mesa work queue with a label "CUBE1". I've tested the patch and
output looks visually correct.
Please review the fix and let me know if i'm missing something.
Thanks
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