On 11/23/2011 05:14 PM, Anuj Phogat wrote:
From: Anuj Phogat<anuj.pho...@gmail.com>
This is an updated patch to allow glTexImage2D with a depth component cube map.
Patch
was producing an expected ouput with depth-cube-map test (posted on piglit
mailing list).
But i'm getting an incorrect output since i updated my mesa branch with
git://anongit.freedesktop.org/mesa/mesa.
Luminance value is not getting copied to green and blue channels. So the color
value i'm seeing in fragment
shader is (L,0,0,1). I verified that this issue is only with depth cube maps
not with depth 2D textures.
Is this a known issue? I will try to debug it further.
Which driver are you testing with?
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