[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-02-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 Marek Olšák changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-02-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #10 from Andreas Boll --- Should be fixed with http://cgit.freedesktop.org/mesa/mesa/commit/?id=c6dbcf10dff1f8343a26081f5489ef732ebb5460 -- You are receiving this mail because: You are the assignee for the bug.

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-02-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #9 from Ian Milligan --- It appears that loading a shader which expects a texture buffer causes the first texture unit's target to be set to TEXTURE_BUFFER. When st_validate_state is called without a texture bound to this texture unit

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #8 from Ian Milligan --- The segfault appears to occur when glClear is called while a vertex shader expecting a texture buffer is loaded, but no texture is bound. This can be reproduced simply by loading the attached vertex shader and

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #6 from Ian Milligan --- Created attachment 93095 --> https://bugs.freedesktop.org/attachment.cgi?id=93095&action=edit Vertex shader using texture buffer. -- You are receiving this mail because: You are the assignee for the bug. _

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #7 from Ian Milligan --- Created attachment 93096 --> https://bugs.freedesktop.org/attachment.cgi?id=93096&action=edit Failing code. -- You are receiving this mail because: You are the assignee for the bug. ___

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #5 from Ian Milligan --- I do but it's not written in C. Let me try to write something which can reproduce this. -- You are receiving this mail because: You are the assignee for the bug. _

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #4 from Marek Olšák --- Do you have a code sample how to reproduce this? -- You are receiving this mail because: You are the assignee for the bug. ___ mesa-dev mailing list mesa-dev@lists.

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #3 from Ian Milligan --- Oops, I meant mesa 10.0 of course. Here is the backtrace: Program received signal SIGSEGV, Segmentation fault. 0x726296f4 in st_finalize_texture (ctx=0x71324010, pipe=0xf1b2e0, tObj=0xf25d70) at st

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #2 from Marek Olšák --- Could you please attach the backtrace? -- You are receiving this mail because: You are the assignee for the bug. ___ mesa-dev mailing list mesa-dev@lists.freedeskto

[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

2014-01-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=74251 --- Comment #1 from Ian Milligan --- I forgot to add that I am using the r600g driver. -- You are receiving this mail because: You are the assignee for the bug. ___ mesa-dev mailing list mesa-dev@list