https://bugs.freedesktop.org/show_bug.cgi?id=74251
Marek Olšák changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #10 from Andreas Boll ---
Should be fixed with
http://cgit.freedesktop.org/mesa/mesa/commit/?id=c6dbcf10dff1f8343a26081f5489ef732ebb5460
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https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #9 from Ian Milligan ---
It appears that loading a shader which expects a texture buffer causes the
first texture unit's target to be set to TEXTURE_BUFFER. When st_validate_state
is called without a texture bound to this texture unit
https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #8 from Ian Milligan ---
The segfault appears to occur when glClear is called while a vertex shader
expecting a texture buffer is loaded, but no texture is bound. This can be
reproduced simply by loading the attached vertex shader and
https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #6 from Ian Milligan ---
Created attachment 93095
--> https://bugs.freedesktop.org/attachment.cgi?id=93095&action=edit
Vertex shader using texture buffer.
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--- Comment #7 from Ian Milligan ---
Created attachment 93096
--> https://bugs.freedesktop.org/attachment.cgi?id=93096&action=edit
Failing code.
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--- Comment #5 from Ian Milligan ---
I do but it's not written in C. Let me try to write something which can
reproduce this.
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--- Comment #4 from Marek Olšák ---
Do you have a code sample how to reproduce this?
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--- Comment #3 from Ian Milligan ---
Oops, I meant mesa 10.0 of course. Here is the backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x726296f4 in st_finalize_texture (ctx=0x71324010, pipe=0xf1b2e0,
tObj=0xf25d70) at st
https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #2 from Marek Olšák ---
Could you please attach the backtrace?
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--- Comment #1 from Ian Milligan ---
I forgot to add that I am using the r600g driver.
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