https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #9 from Ian Milligan <ianml...@gmail.com> --- It appears that loading a shader which expects a texture buffer causes the first texture unit's target to be set to TEXTURE_BUFFER. When st_validate_state is called without a texture bound to this texture unit, st_validate_texture is called on this texture unit's texture object. However st_validate_texture expects a texture object with target TEXTURE_BUFFER to have defined the field BufferObject, causing the null pointer dereference. Unfortunately, I'm not sure where the fault lies here. -- You are receiving this mail because: You are the assignee for the bug.
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