https://bugs.freedesktop.org/show_bug.cgi?id=55476
Brian Paul changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=55476
--- Comment #3 from Brian Paul ---
I just posted a patch for this. The problem was in the clipper's vertex
interpolation code. The screen-space linear-interpolation code was broken so
we were getting bogus texcoords in the fragment shader used
https://bugs.freedesktop.org/show_bug.cgi?id=55476
Vinson Lee changed:
What|Removed |Added
Keywords||regression
--- Comment #2 from Vinson Lee
https://bugs.freedesktop.org/show_bug.cgi?id=55476
--- Comment #1 from Marek Olšák ---
This is a known issue and I mentioned it on the mailing list. There seems to be
a bug in softpipe's culling or clipping.
The problem is if one of the vertex coordinates is negative, the whole
primitive is cull