[Mesa-dev] [Bug 55476] [softpipe] piglit fbo-blit-stretch regression

2013-01-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55476 Brian Paul changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 55476] [softpipe] piglit fbo-blit-stretch regression

2013-01-21 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55476 --- Comment #3 from Brian Paul --- I just posted a patch for this. The problem was in the clipper's vertex interpolation code. The screen-space linear-interpolation code was broken so we were getting bogus texcoords in the fragment shader used

[Mesa-dev] [Bug 55476] [softpipe] piglit fbo-blit-stretch regression

2013-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55476 Vinson Lee changed: What|Removed |Added Keywords||regression --- Comment #2 from Vinson Lee

[Mesa-dev] [Bug 55476] [softpipe] piglit fbo-blit-stretch regression

2012-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=55476 --- Comment #1 from Marek Olšák --- This is a known issue and I mentioned it on the mailing list. There seems to be a bug in softpipe's culling or clipping. The problem is if one of the vertex coordinates is negative, the whole primitive is cull