https://bugs.freedesktop.org/show_bug.cgi?id=55476
--- Comment #3 from Brian Paul <bri...@vmware.com> --- I just posted a patch for this. The problem was in the clipper's vertex interpolation code. The screen-space linear-interpolation code was broken so we were getting bogus texcoords in the fragment shader used by the blitter. -- You are receiving this mail because: You are the assignee for the bug.
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