https://bugs.freedesktop.org/show_bug.cgi?id=53884
--- Comment #8 from Lauri Kasanen 2012-08-27 18:40:02
UTC ---
fglrx shows the same behavior.
Progress - I found it's an ordering bug.
1. Render scene to rttFinal
2. Bind and clear to gray rttTMP
3. Multiply rttTMP into rttFINAL using blending
https://bugs.freedesktop.org/show_bug.cgi?id=53884
--- Comment #7 from Lauri Kasanen 2012-08-22 10:16:15
UTC ---
Okay, the corruption is due to the occlusion queries. I found that disabling
those removed the corruption in all cases.
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https://bugs.freedesktop.org/show_bug.cgi?id=53884
--- Comment #6 from Lauri Kasanen 2012-08-21 20:12:08
UTC ---
Created attachment 65909
--> https://bugs.freedesktop.org/attachment.cgi?id=65909
Another screenshot
Attaching a screenshot from the app in a normal run, with about the same camera
https://bugs.freedesktop.org/show_bug.cgi?id=53884
--- Comment #5 from Lauri Kasanen 2012-08-21 20:05:49
UTC ---
Sorry, I couldn't make anything smaller that also triggered the issue.
Though, since the RTT is always cleared to black before rendering that sphere,
blending should have no effect (
https://bugs.freedesktop.org/show_bug.cgi?id=53884
Ian Romanick changed:
What|Removed |Added
Status|NEW |NEEDINFO
--- Comment #4 from Ian Romanick
https://bugs.freedesktop.org/show_bug.cgi?id=53884
Ian Romanick changed:
What|Removed |Added
AssignedTo|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.