https://bugs.freedesktop.org/show_bug.cgi?id=53884
--- Comment #8 from Lauri Kasanen <cur...@operamail.com> 2012-08-27 18:40:02 UTC --- fglrx shows the same behavior. Progress - I found it's an ordering bug. 1. Render scene to rttFinal 2. Bind and clear to gray rttTMP 3. Multiply rttTMP into rttFINAL using blending 4. Render other things into rttTMP In the buggy frames, the multiplication of step 3 is done after step 4. But there's absolutely no such order change in my code. I have yet to find what exactly triggers the bug, so can't create a small testcase yet. The occlusion queries need to be enabled and the camera needs to be at a proper angle, but that of course says nothing of the real issue. I'm in really unforeign territory here. If anyone has hints on what could cause the driver to ignore the given draw call order like that, I'd appreciate the pointers. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev