https://bugs.freedesktop.org/show_bug.cgi?id=106696
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|REOPENED
https://bugs.freedesktop.org/show_bug.cgi?id=106696
--- Comment #7 from Dave Gilbert ---
(In reply to Nicolai Hähnle from comment #5)
> Yes, that is a known issue, but this particular bug report is not the way to
> cover it, so closing it again.
OK, fair enough - which one should I be following?
https://bugs.freedesktop.org/show_bug.cgi?id=106696
almos changed:
What|Removed |Added
Resolution|NOTOURBUG |---
Status|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=106696
Nicolai Hähnle changed:
What|Removed |Added
Resolution|--- |NOTOURBUG
Status|REOPENED
https://bugs.freedesktop.org/show_bug.cgi?id=106696
Dave Gilbert changed:
What|Removed |Added
Resolution|NOTABUG |---
Status|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=106696
Christian König changed:
What|Removed |Added
Resolution|--- |NOTABUG
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=106696
--- Comment #2 from Dave Gilbert ---
or actually the correct fix to my ray.comp is:
--- a/ray.comp
+++ b/ray.comp
@@ -61,7 +61,7 @@ void main() {
while (result <= 255.4 && !hitedge &&
!(hitx=hitend(pvp.x, ray.x, vsize.x)) &&
https://bugs.freedesktop.org/show_bug.cgi?id=106696
--- Comment #1 from Dave Gilbert ---
I think there's a fair chance that it's actually getting stuck in the while
loop in my ray.comp (which may well be a screwup on my part); but even so
taking out everything in a non-rebootable way is a bit of
https://bugs.freedesktop.org/show_bug.cgi?id=106696
Bug ID: 106696
Summary: repeatable drm:amdgpu_job_timedout with vulkan toy
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severit