https://bugs.freedesktop.org/show_bug.cgi?id=106696
--- Comment #2 from Dave Gilbert <freedesk...@treblig.org> ---
or actually the correct fix to my ray.comp is:
--- a/ray.comp
+++ b/ray.comp
@@ -61,7 +61,7 @@ void main() {
while (result <= 255.4 && !hitedge &&
!(hitx=hitend(pvp.x, ray.x, vsize.x)) &&
!(hity=hitend(pvp.y, ray.y, vsize.y)) &&
- !(hitz=hitend(pvp.z, ray.y, vsize.z))) {
+ !(hitz=hitend(pvp.z, ray.z, vsize.z))) {
that will stop the ray tracer running off into the distance for ever.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev