As a newbie to Mesa, I wonder what the stance on documentation is.
The official developer documentation seems scarse and partially outdated. Also it does not seem to take advantage of GitLab Wiki.
So as a newbie I feel pretty left alone. Is this a shared view?
Is there any roadmap or plan for th
Anyone objecting to moving struct v3d_format and native defines from Gallium to Broadcom?
I think it would make sense to use it similarly in Vulkan.
Cheers
Andreas
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On the quest of implementing Vulkan (using V3D (DRM)), I am currently trying to implement things like `_DeviceWaitIdle`.
For devices the current plan is to have an active `v3d_job` together with a collection of available `v3d_job`s similar to Gallium. IIUC the device would then be the owner of
Testing my Vulkan driver agains Vulkan CTS, I am a bit suprised, that is seems like CTS does enforce robustBufferAccess (e.g. https://github.com/KhronosGroup/VK-GL-CTS/blob/master/external/vulkancts/modules/vulkan/api/vktApiFeatureInfo.cpp#L1045).
Am I mistaken or can someone explain what the l
On my impossible quest to try to implement a Vulkan driver for RPi4, I now need to implement memory information (mostly heap and types).
As always I shadowed what anv is doing but have no access to RPi documentation. What is the best approach to get necessary information for question like:
1. Ne
Currently broadcom/compiler does not link on its own. It references undefined
symbols to:
- `util_format_description`
- `util_format_is_unorm`
- `util_format_is_float`
For gallium/v3d, these get provided by gallium/auxiliary. Seems to be an odd
dependency to me.
I would now like to copy at lea
Sorry for being a bit thick but it seems like I cannot find where *_CmdBeginTransformFeedbackEXT functions are getting declared. I would assume, that it is somewhere in a XML to header stage, but could not yet figure out, which header.
Probably using some macro magic, that makes the code non
For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA 42 (using V3D/DRM). Don't hold you breath ;)
Currently I am trying to understand what is necessary or how to interact with V3D. So I am looking at TransformFeedback because it interacts with quite a few other parts of the